Please tell me if I need to fix something in the guide or add something, it helps a lot. Open AppOptions. This is the console where commands are put in. The 2 arrows on the left do 2 diffenent things.
The up arrow brings the console log which holds code you have put in. The down arrow brings down the Debug View menu, which has different options to choose from. Debug View Menu Options Frame Statistics: Shows graphic information on things like frame rate, resolution, and vram usage. You can also take Technology away in the same way - it is a toggle, so shift-click again and it will take away a tech and all prerequisites. To Cheat and get all Technology, shift-click the Future Tech research project.
Since it takes every one of the highest level technologies to research it, you will get every Tech at once.
To remove all research at once, shift-click Agriculture on the opposite end of the Tech tree. You may also force the selected Civ to adopt an Ideology or remove one.
How to Enable the Debug Menu
You may even adopt all Ideologies and Ideological Tenets at once if you so choose, although that may have unforseen gameplay consequences. To Disable Debug, you'd do the opposite. This will enable debug mode in the game, which seems to be primarily aimed at mod development. This process will automatically introduce your Civ to all City States and other Civilizations.
If you do this over and over, you will keep rediscovering the wonders and accumulate massive amounts of happiness that can allow your cities to grow without worry of unhappiness, and also triggering golden ages over and over depending on how heavily you abuse it.
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For the most part, revealing the map alone is a potent cheat to a player capable of turning that knowledge into a workable strategy. While Debug Mode is enabled, you can press the Tilde key to bring up an interface that offers different options specfically for debugging the game. It is unlikely that many useful things can be done with it as far as cheats go, but I'd welcome comments on this tool and its capacity for cheating from players who understand its menu options and how to apply them to a current game.
If anything, it's probably not worth the effort of deciphering the debug tool given the power of the Ingame Editor. To install these tools, login to Steam and go to your Library. Hover over Library at the top of Steam and choose Tools. You will now have access to all the tools provided by Firaxis, through a link you should find on your desktop. Otherwise, right click it in the tools list and choose Play.
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Use the form below to share your own experiences and provide helpful tips to other readers. Yep, I love it for gameplay testing. Glad to help and that moat is a brilliant use of the terrain editor. You could do it with hills too, so that any ranged have to come in close to hit you - but only on the side with a potential enemy, perhaps? Are you sure you want to report it? Kyle says So I got the IGE off the workshop then I went in-game went to mods enabled the mod clicked next it said configuring game data then when back to the screen I then clicked back and made a new game. Need help. Dolan says So enabling the mod is fine: selected it, hit next, the game configured.
Am I missing a step somewhere along the way? You may find a solution for your problem in the official thread for the Mod at Civfanatics. CGord says I do not see this noted about playing with debug mode enabled: technologies researched are selected automatically. I do not know if this can be changed. Sirwn says Ray Ryan says Let say I want to reveal entire map with debug mode for fun play, building strategic place for my civ. But since the purpose is just for strategic location.
Isa Maayev says DRichie says Once I check the mod, there is no "next" button on the screen, only "back". I wish I could be more helpful, but it just works for me and I've not had this question before. Have you tried selecting the mod directly, where you see all its features, then clicking next?
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Brandon says Stan says I'll admit it, I'm slow. And dense. Since most melee units suffer an attack penalty crossing a river While IGE certainly allows massive cheating, I've found it to be useful for making tailored challenges for trying out various tactics and strategies. Could you also surround your whole Civ with mountains and guarantee untouchability with land units?
Yep, although they could embark over ocean tiles and come at you that way. With ranged units, sinking those embarked units would be easy as they generally have reduced defense while in the water. Otherwise, it's a promotion that is gained through experience and not likely to be chosen by the AI in most cases. Kero K says I've just tested this on the Civ V Ultimate version and all seems good enough without any crashes. The only problem with it is actually my own personal preference the fact that it takes more than half of the screen.
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He COULD make it scale to different resolutions better, but it would take a massive amount of work so it's focused on really high-res monitors since those are more common now. Zack says Does a trainer exist that would be able to enable and disable research advancement? Essentially allowing you to control when civ can start the next era. I am not aware of a Mod that does this specifically.
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The Ingame Editor would only let you control each civs' tech level and push them back if you needed to. It would take too much micromanagement, unfortunately. If you want Civs to spend more time in each era, try slower game speeds, which will slow the pace of the game and make everything including research take longer to complete.
Sivfan says Just got this thing and it has revealed quite a bit of the mechanics of the game. Like natural wonders are a terrain feature and that the system allows for it to have resources, and improvements on it.
I use it to scout the map before I start start new game, save, open save with ige and reveal map. This method is better than the debug because it shows all resources, even hidden ones. It does not show ruins though.
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Can't get this to make rivers though. Am I missing something?